What recapture means
Same camera. Same objects. type went to []. Recapture, not a generate.
Scene 1 · 0:00–0:16
Black. One unmoving lodestar. Camera falls through stacked shells. The star does not drift.
Scene 2 · 0:16–0:34
The lodestar becomes the vanishing point of a three-lane night road. Camera already in the cockpit.
Scene 3 · 0:34–0:52
The road peels. Nested rooms stack in Z. The loop looking at its own machinery.
Scene 4 · 0:52–1:10
The stack flattens. Something older moves under the road. The camera cannot command it.
Scene 5 · 1:10–1:28
Ribbon gathers onto a contracting shell. What was kept pulls in. Figure-skater into the hit.
Scene 6 · 1:28–1:44
Two even, one raised. Face camera. Hold through the decay. No type.
Make your own
A scene pack is a folder with scene.json and renderer.html. Capture is a tool in video-3d-forge, not a prim. Needs Chrome, Playwright, and ffmpeg. Run the commands from the video-3d-forge repo root.
scene.json. This ident lives at prim.scene/examples/eidos-ident.$ NODE_PATH=$(npm root -g) node bin/capture.mjs ../prim.scene/examples/eidos-ident $ python3 bin/video-3d-forge assemble ../prim.video/examples/eidos-ident
type to [] so the titles dropped.{
"type": []
}
The store
A prim is the file. Capture is a forge that reads it. Start with the scene pack. The rest is optional.
Start here. Camera, objects, duration. Authority is scene.json.
Capture and assemble. Not a prim. Writes frames, then an mp4.
Later: an ordered list of scenes. Do not copy cameras into it.
prim.opf is the product graph. prim.docket is the board. prim.obf is the mute picture-book (private repo).